GTA VI was delayed today, but the focus here is a Ball x Pit interview. I recently became obsessed with Ball x Pit, a game partly about bouncing balls Breakout-style against waves of enemies. It also involves pinball-style bouncing of townspeople over wheat fields into buildings to enhance ball-firing abilities.
The game often felt like it was playfully mocking my obsession. For example, I unlocked a character named the Cogitator who started making some of my decisions in the game. Was the lead developer, Brooklyn-based Kenny Sun, intending humor?
“I don’t know if I wanted to make the player laugh, but I definitely felt like I was kind of playing jokes on the player.”
“Like having a character that picks upgrades for you, I feel like it’s not a thing you really see in games.”
This unique character choice is one of the many jokes in Ball x Pit, though not the best. The game’s ideas are radical.
As players advance, they unlock new levels with tougher enemy waves. They also gain new buildings to expand the town-building aspect and activate increasingly unusual characters with distinct ball-firing mechanics.
Sun’s favorite character is The Flagellant, who must bounce balls off his own body to reuse them.
Ball x Pit combines inventive gameplay mechanics with humor, offering a fresh take on action and strategy through quirky characters and evolving challenges.
Would you like the summary to be more analytical or casual?